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Soulcalibur: Broken Destiny

Generally favorable reviews
Based on 52 critic reviews
How did we calculate this?
Based on 21 votes
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Game Info
Publisher: Namco Bandai Games
Developer: Project Soul
Genre(s): Fighting
Players: 2
ESRB Rating: T (Teen)
Release Date: September 1, 2009
Summary
Soulcalibur: Broken Destiny preserves all the fierce battles and gorgeous visuals the series has been known for to create the most comprehensive fighting experience ever on a handheld system with highly responsive controls and balanced gameplay. Adding depth to the combat, an all new single player mode has been specifically crafted for the PSP system that not only challenges a player's reflexes but also improves his fighting skills. Following in the footsteps of Soulcalibur IV, Critical Finish Moves return where opponents can be defeated with one spectacular attack. Furthermore, the game’s character customization feature has been outfitted with even more options than ever before for infinite possibilities to create an original fighter or customize a favorite warrior. Let the trash talking commence as Soulcalibur: Broken Destiny also allows gamers to engage in local wireless battles, allowing them to challenge a friend using the PSP system’s ad hoc networking. Now adrenaline pumping combat has never been so accessible. [Namco Bandai Games]
Cheat Codes & Hints: Cheat Code Central
Also On The Web: Official Website
What The Critics Said
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...
Play UK
The definitive weapon-based fighter comes to the PSP and manages not to lose anything in the translation. [Issue#183, p.72]
1UP
Broken Destiny's visuals are gorgeous on the PSP's screen, and matches effortlessly flow without any noticeable stutters or jarring problems.
Read Full Review >Play Magazine
The premier weapon-wielding fighter jumps to the portable with nary a hitch. Oh, and you can kick pretty-boy Siegfried's ass as Kratos!
Read Full Review >Playstation Official Magazine Australia
It's amazing this has been crammed on one UMD with little sacrifice. Essential. [Oct 2009, p.76]
Worth Playing
Even with several flashy, promising new PSP titles on the way this gaming season, Broken Destiny should be near the top of your must-play list.
Read Full Review >Digital Chumps
Ultimately, Soulcalibur: Broken Destiny is a superb adaptation on an established and great franchise.
Read Full Review >GameZone
Soulcalibur: Broken Destiny for the PSP is an impressive portable fighting game that is just as amazing and just as addictive as the console games. On the single-player front, we wish there was more but there’s enough here to keep fans more than happy.
Read Full Review >NZGamer
When all is said and done, what you have here is a true SoulCalibur console experience in your pocket.
Read Full Review >GamingTrend
If you can get past the lack of and arcade mode and unsatisfying unlockables, this game is great for taking along to pass the time.
Read Full Review >GameTrailers
It's missing a few elements that would make it an ideal starting point for anyone unfamiliar to the series and is unlikely to attract new fans with its straightforward approach, but in terms of value and quality, Broken Destiny is an excellent handheld fighting game.
Read Full Review >Games Master UK
Arguably the best fighter on PSP, but missing the single-player experience we hoped for. [Oct 2009, p.70]
PSM3 Magazine UK
Soulcalibur's brutal melee combat works well on PSP, and the multi-player is great. [Oct 2009, p.80]
Read Full Review >Vandal Online
Despite some minor flaws, like the exclusion of an online mode, or the absence of a story mode, Broken Destiny is one of the best fighting game in the portable console.
Read Full Review >Game Revolution
Despite the disappointing Gauntlet mode and its insulting lack of story and patronizing tutorials, Broken Destiny is a great addition to the series because the core gameplay is as solid as ever, which is especially impressive on the small screen.
Read Full Review >GamesNation
Soul Calibur: Broken Destiny effectively manages to translate the home console experience into a portable one, preserving both the original gameplay and characters. Nice to play and to look at, thanks to the great graphics, it has a limited longevity, though.
Read Full Review >ZTGameDomain
Soulcalibur: Broken Destiny is quite possibly the best portable fighting game I have ever played. The only thing it suffers from is its inability to differentiate itself from its console brethren.
Read Full Review >Pocket Gamer UK
Soul Calibur: Broken Destiny brings much of the fighting spirit of the console version to PSP. It's only let down by the weak single player modes.
Read Full Review >Modojo
The controls are excellent, the create-a-player and versus options will keep you entertained and the presentation won't let you down. Yup, the Soul still burns.
Read Full Review >games(TM)
Broken Destiny is undoubtedly one of the high points for the series so far, and a must-buy for fans. [Oct 2009, p.130]
Cheat Code Central
Unfortunately, the main single-player mode feels like an extended tutorial, and the multiplayer options are limited to ad-hoc. Fortunately, there are plenty of options for customization, and the trials and versus modes are always fun.
Read Full Review >Edge Magazine
An accomplished effort that is every inch the Soul Calibur of the home consoles, just squeezed on to a smaller screen. [Oct 2009, p.98]
Eurogamer Spain
One can argue the limitations of the control scheme or the lack of new features, but SoulCalibur is the best option for PSP's fighting fans.
Read Full Review >Meristation
In its latest adaptation of the beat 'em up series, Soulcalibur is still on the verge. This handheld adaptation of SCIV is probably one of the best games in the genre, and also a very good example of the real potential of PlayStation Portable. You'll probably like or dislike the gameplay system, but it's impossible bot being impressed with the graphic engine after a few battles. Another must-have, the second on this console in just one week.
Read Full Review >IGN
Although Broken Destiny is nothing more than a portable version of Soulcalibur IV (with Kratos along for the ride), the game is visually stunning and the size of the roster is admirable. What's most impressive about Soulcalibur: Broken Destiny is how well it preserves its console counterpart's formula while making very few sacrifices along the way.
Read Full Review >GamePro
With such amazing aesthetics one would expect some other technical areas to take a few hits, notably the load-times and the sound. Yet neither is diminished, with load-times being fairly short and easily endured, and with a dramatic score that is well done and fitting.
Read Full Review >Armchair Empire
The lack of Arcade mode is disappointing, but Soul Calibur Destiny has plenty to offer for fans that want to take Soul Calibur with them on the go. I recommend any fan to pick this up.
Read Full Review >InsideGamer.nl
Soul Calibur: Broken Destiny is more then a nicely worked-out fighting game. The graphics are great and the total look is neat. The modes of the game aren’t in line with the rest of the game, the “Gauntlet-mode” for instance. We can’t believe that the developers think of this as a mode that’s fun to play. The nicely worked-out fighting system, the short loading periods and the ability to customize a gigantic load of character’s made our day while playing this game.
Read Full Review >Gamer.nl
Soul Calibur: Broken Destiny proves that a fighting game can work well on a handheld. Is it easier to slam the buttons on a arcade stick? Probably, but the ability to fight while traveling is a great alternative. The many modes and options and brilliant graphics, combined with the greatly balanced gameplay from Soul Calibur, makes this game a treat on the PSP. The lack of online-play and a storymode is hard to swallow, but fans don't lose a lot. It's a great handheld game.
Read Full Review >Playstation: The Official Magazine (US)
Die-hard fans hoping for something new will inevitably be disappointed, but even they can't fail to be impressed at just how complete and convincing a handheld title this is. [Nov 2009, p.78]
Eurogamer
If you already own SoulCalibur IV and aren't interested in a portable version then Broken Destiny is hard to recommend, because you're essentially buying the same game. But much like Link in the Gamecube version of SoulCalibur II, the inclusion of Kratos will be hard for fighter fans to pass up.
Read Full Review >Eurogamer Italy
Soul Calibur: Broken Destiny is a hell of a beat 'em up, perfect for the ad hoc fights with friends and to spend hours to modify you characters using the complete editor. Unfortunately, the inexplicable lack of any multiplayer mode, deprives the game of the depth offered from the challenges with the other players all over the world, a must for this kind of games.
Read Full Review >LEVEL (Czech Republic)
Tremendous fighting game can challenge the current “king of the handheld fights” Tekken itself. Pity there is no online multiplayer included. [Nov 2009]
PSFocus
A good fighting game with Kratos as a playable character. The gameplay isn’t very special, but it's fun thanks to the good gameplay.
Read Full Review >GameFocus
Thankfully, the good controls and fantastic graphics still make this a game worth playing. But again, the lack of solid single-player options will be the difference between picking up this game or sticking to last year’s SoulCalibur IV.
Read Full Review >9Lives
SoulCalibur: Broken Destiny is a wonderful fighting game for the PlayStation Portable. It equals the number of fighters in SoulCalibur IV and the quality of fighting resembles that game as well. The lack of a real storyline and online multiplayer hurt it though. If you don’t care for these two features, feel free to add five percent to the score.
Read Full Review >PSX Extreme
SoulCalibur: Broken Destiny isn't a bad game, it just feels extremely barebones in many areas, despite boasting one of the all time best mechanics for a 3D fighter.
Read Full Review >Extreme Gamer
Soulcalibur: Broken Destiny is an outstanding technical achievement that feels like they have taken the console game and shrunk it down without sacrificing its quality. The only aspect where the PSP version is lacking is the story mode which is a major disappointment.
Read Full Review >PALGN
While the single-player options may not be very compelling, if you're after a quick portable battle by yourself or with friends, Broken Destiny fits the bill.
Read Full Review >Gaming Age
The controls are solid, there's a great roster present, and the inclusion of Kratos is a great fit here.
Read Full Review >Game Informer
If Arcade mode versus a CPU opponent is all you need, this port’s remarkable gameplay will be a great fit. More social players who don’t have regular access to fellow PSP owners will be disappointed despite this title’s technically sound execution. Either way, this is undeniably Soulcalibur despite its smaller package.
Read Full Review >GameSpot
The first portable SoulCalibur is very good, but it lacks both compelling single-player content and online play.
Read Full Review >Everyeye.it
A perfect porting of the console version. Unfortunately, the absence of online multiplayer option and a poor single player affect the game.
Read Full Review >TotalPlayStation
Soulcalibur: Broken Destiny is a great technical achievement for the PSP and yet it feels like a few interesting single player focused additions would have made it an instant hit.
Read Full Review >Multiplayer.it
Broken Destiny will not disappoint fans of the franchise but the lack of worthwhile game modes is a decent issue. Plotwise Broken Destiny is forgettable at best and there is no reason for a Soul Calibur IV owner to pick this installment other than playing it when traveling. The game is visually striking and faithful to the home console version, all in all it is recommended to whoever wants a great portable fighting game or never played Soul Calibur before.
Read Full Review >GameSpy
Broken Destiny's lackluster single-player game makes it a difficult game to unconditionally recommend. It's certainly a technical marvel, and if you have friends to play with, you'll love it. It really is a portable Soulcalibur game, with everything good that implies. But if you're fighting solo, be aware that this game isn't really designed for extended play.
Read Full Review >Teletext GameCentral
As deep and as beautiful as its legacy demands, but this portable fighter is lacking in solo appeal.
Read Full Review >Gamestyle
It may only be fans of the series who will take advantage of everything the game has to offer, but the excellent job Namco have done in bringing Soulcalibur to the PSP is clear for everyone to see.
Read Full Review >Playstation Official Magazine UK
The problem here isn't the looks or the amount of stuff there is to do, it's the controls. [Oct 2009, p.109]
SpazioGames
Despite funny gameplay and great graphics, Broken Destiny lacks in terms of content. Just a few unlockables and not many gameplay modes. It gets boring pretty soon, leaving it just to die hard fans.
Read Full Review >Gamervision
There’s no questioning Soulcalibur: Broken Destiny’s technical acumen; it’s a brilliant fighting engine that looks amazing, sounds great, and plays just about perfectly. It’s just a shame that there’s really no good way to play it.
Read Full Review >What Our Users Said
The average user rating for this game is 6.2 (out of 10) based on 21 User Votes
Note: User votes are NOT included in the Metascore calculation.
Shaunny gave it an8:
First of all, I'd like to declare that I own this game on the Xbox360, and in comparison to graphics and accuracy, I can confidently say that the similarities and shear visuals are just as amazing, which is highly surprising for a portable console. It also contains fully customisable characters, so you could create your own avatar of your favourite fighting style. Huge plus since I like making some kick ass chicas, which may not make you too popular with the girls, but huge kudos from your mates when you kick tail! The library of moves, speed of loading (even if not installed), number of characters and playability is brilliant. If you have never experienced the game before, it is a steep learning curve. Help is at hand with the tutorial mode, but it is lacking the demos for the technics (and also the player moves), which could prove to be useful. The single player mode, although lacking by some degree has elements of other fighting games, such as Virtual Fighter 5. Each computer player stat represents the difficulty of your opponent, in which you have a selection of 10 or so at a time, to attempt to defeat them all. All in all, there are about 200 cpu players with varying difficulties, and some of which are customised avatars. You also unlock bonuses for demonstrating certain skills during a fight, or for sustaining an unbeaten run, which is a good and somewhat difficult challenge. There are also other modes to check you fighting technics, and the multilayer which I am yet to experience, but can only imagine it to be even better, as well as a good level of setting, making this a superb game to own, with a hugh replayability factor. I use mine to practise on xbox live, and it has given my online rating a huge boost. If you have a psp, this is one game you can't miss out on!
James D gave it a9:
Although the lack of any kind of story dampens the longevity, the one on one bouts are still as engaging and as appealing on the PSP than they ever were.
John O gave it an8:
Even the augmented game modes can't detract from this game being the smoothest and most beautiful fighter on any handheld ever. It's jaw-droppingly good. Yes... that good! Contrary to what a former poster has said, it offers very little by way of true multi-player, though it is possible to play ad hoc and there is a faux multiplayer mode. It is pretty much a single player experience for which, inexplicably, the makers have to decided not to include the normal arcade mode - at least by name anyway - instead including a 'trials' mode (effectively the same deal though, sadly, there is no character unlocking). Still, this is one of THE very best fighters available for the PSP and you'd be mad to miss it. Had it offered true online play and an arcade mode I would have given it a 10. As it stands.... 8/10
JL G gave it a3:
Has some good aspects, it can be fun... if you have tons of friends ready to play. No single player... the gaunlet mode its just a joke... just... avoid at any cost... better buy Dissidia for a change.
chris e gave it a9:
I think namco did a lovely job with this version.The single player might be a bit boring on the long run but the entire game shouldn't be judged by that alone.The game screams quality from the minute you put it on and start pulling off moves and i personally like the inclusion of kratos. i will recommend it to anyone who is either new or has been a fan of the franchise.
afroboy darkness warrior gave it a2:
If they warned me it was more for multiplayer id gave it 10...but what a suprise when I found theres only a crappy tutorial and random fights with no meaning,gameplay is fun but content is epic fail.It's like an uncooked cake
dv hh gave it a5:
being someone that like soul calibur, I feel really disapointed by this game, my expectation were probably high for this psp version. First the good stuffs, the graphic are gorgeous, quite a beautiful game indeed ( at least for the psp ), if you want to brag to your friends you can do it with this game. The control are very good simple as always with soul calibur, yet can give you some subtleness, and I still love the soul calibur 3 style customization. Now for the bad part, no online play, because finding friends that have the psp and the game is somewhat difficult, I can still live without it, but there is a big glaring hole where the single player campaign should be and no a "quick match" mode is not enough and doesn't give a sense of achievement, having Kratos is nice but feels overpowered and somehow breaks the game balance. well at least I had fun with it, but doesn't make me stick to my psp.
